• #code,
  • #game

Digworld was a fun little project made in collaboration with Luke Shannon as an exploration into using modifiable scalar fields and the marching cubes algorithm to create a destructible/dynamic terrain system. This small game/sandbox was made using three.js and was heavily inspired by the work of Sebastian Lague.



Liam Esparraguera is an engineer, designer, and technologist passionate about building interactive software that sparks joy and inspires human expression. He is currently studying Computer Science, Music, and HCI at Princeton University. Right now, he is helping build Warp, a modern terminal designed for teams. Previously, he has worked on engineering at MongoDB and served as founding engineer at a healthtech startup.